![]() ![]() Set in a city that’s a manifestation of tribal internet forum culture, it’s a strangely apt game given the make-up of society today.įorum City is a place of lonely neon lights and zeal-maddened characters, weighed down by an air of constant paranoia that you must stop from spilling over into self-destruction. (More accurately, q-mines for NPCs used to be represented internally as EQ_ENERGY_BOMB instead of EQ_QC_MINE.)Known bugs: Intermittent crashes when removing pylon-mounted equipment () Freeze when script resurrects a ship being killed by a Q-bomb (Bug #18054) AI crash triggered by large groups of thargoids (Bug #18055) Bugs related to repeated misjumps (Bug #18082) Unhelpful docking clearance behaviour changing priorities when a ship is on final approach (Bug #17997) Fuel indicator is not drawn correctly in interstellar space (Bug #18097) Q-bomb explosions are not drawn properly on some systems (Bug #17276) In some conditions, the "break pattern" effect is drawn off-centre.Another option for gamers of a certain vintage, the Nameless Mod takes Deus Ex’s cyber-noir tone of gravelly voices and shady conspiracies, and amplifies it. ![]() (Bug #18011) Q-mines awarded to NPCs in flight now work. (Bug #18082, partial) Scripts can no longer give the player an out-of-range target. NPCs in interstellar space can now jump back to their origin system. Fixed scripted misjumps not working when set from within the shipWillEnterWitchspace handler for wormholes created by NPCs. ![]() The shipSpawned() event now fires for the main station. Various bug fixes, inluding bugs #17916, #17919 and #18083.JavaScript: Raised certain JavaScript time limits. (Bug #18052) ist strings are now scanned for "%n", which could be used maliciously on GNUstep systems. Fixed mouse control starting in yaw mode. (Bug #18068) Fixes to mass-dependent fuel pricing. Ships with beacon codes now retain them after jumping to a new system. Ships following the player through a wormhole now have jump rings. Friendly fire between ships in the same group, and between police, military or thargoid vessels, no longer leads to hostilities. Fixed bug where a ship was apparently attacking itself whenever one of its subentities was taking energy damage. Improved texture filtering for planets and generated emission maps (in non- shader mode). Clock adjustments now accumulate in the obvious way (Bug #17969). Disabled shaders on certain ATi GPUs using Gallium drivers because of crashes. Problem with frame callbacks and jumps (Bug #17956) ChangesĬhanges: New Linux/POSIX installer. Problem with roles of tharglets used as subentities (Bug #17979) In some conditions, the "break pattern" effect is drawn off-centre. Q-bomb explosions are not drawn properly on some systems (Bug #17276) Unhelpful docking clearance behaviour changing priorities when a ship is on final approach (Bug #17997)įuel indicator is not drawn correctly in interstellar space (Bug #18097) Intermittent crashes when removing pylon-mounted equipment ()įreeze when script resurrects a ship being killed by a Q-bomb (Bug #18054)ĪI crash triggered by large groups of thargoids (Bug #18055)īugs related to repeated misjumps (Bug #18082) (More accurately, q-mines for NPCs used to be represented internally as EQ_ENERGY_BOMB instead of EQ_QC_MINE.) Q-mines awarded to NPCs in flight now work. Scripts can no longer give the player an out-of-range target. The shipSpawned() event now fires for the main station.įixed scripted misjumps not working when set from within the shipWillEnterWitchspace handler for wormholes created by NPCs. (Bug #18052)ĭist strings are now scanned for "%n", which could be used maliciously on GNUstep systems. (Bug #18068)įixed mouse control starting in yaw mode. Improved texture filtering for planets and generated emission maps (in non- shader mode).įixed bug where a ship was apparently attacking itself whenever one of its subentities was taking energy damage.įriendly fire between ships in the same group, and between police, military or thargoid vessels, no longer leads to hostilities. Disabled shaders on certain ATi GPUs using Gallium drivers because of crashes.Ĭlock adjustments now accumulate in the obvious way (Bug #17969). ![]()
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